I Spent 200 Days On The Hardest RLCraft Config by Shivaxi

200 days on the RLCraft Hardcore configuration by Shivaxi! This newest version of RLCraft has only been attempted by 1 in 150 RLCraft players, and very few have ever survived it. I survived it for 100 days and made a video detailing that journey. That video is right here: https://www.youtube.com/watch?v=4dQ2QnEyxVk
Due to the love that video recieved, I was motivated to continue that journey for an additional 100 days. In this video I continue where I left off on day 100, and continue until day 218. I went through a lot of ups and downs throughout this journey, but more than anything else, I am glad it is over. I enjoyed a few parts of the journey more than any I have ever had in RLCraft, but overall that was perhaps the most painful 118 days of Minecraft that I have ever experienced. The music I used for a small part in the video was well compossed and you can support the creator of that music by utilizing the following information: Vivek Abhishek's YT channel: https://www.youtube.com/channel/UCaeW48X42EwKHsp1n0U-WQQ
--------------------------------------------------------------------------------- Music provided by "Vivek Abhishek" https://www.youtube.com/user/VivEKhsi...
Music used : "Slender Man" originally composed and produced by "Vivek Abhishek"
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------------------------------------------------------------------------------------ Things about the hardcore config: There are 1380 changes that Shivaxi made and applied to this hardcore config, and a few main ones are below: -You start with 2 instead of 3 base hearts so skeleton shots and all crits even from enemies like trumpet skeletons will kill you in the early game. -Amalgalich, Asmodeos, Rahovart, and a few other mini bosses wil only spawn as infernal varients. Basically they have a chance to be pretty much unkillable if you are unlucky (infernal rahovart of the vampire will insta full heal if it hits you etc). -The hardcore config only works properly on hardcore difficulty. -Every 1000 blocks you venture from spawn, difficulty increases by 1. Every single 1 block you move from 0,0 difficulty increases by .001. In other words enemies will hit about 25% harder per 1000 blocks (.00025 per block) up to a maximum of 20000 blocks out, which is pretty scary. At x10000 z10000 (20000 blocks out) enemies will be hitting 5 times harder than default (shivaxi already up'd default damage of all enemies in the config though, so calculating damage is rough without knowing exactly how much stronger he made enemies) and will have 20 times more hp (a normal 20 heart enemy like a zombie will have 400 hearts at 20,000 blocks out). -You cannot make wooden or stone modded weapons or shields. So in other words I can't make a shield until I get 4 in defense and it wil be a bad vanilla shield, and I cannot make a rapier until I am 8 in attack and it is an iron rapier. -All modded weapon's damage values have been changed. An example is Rapiers and sabers have much less base damage, making swords pretty much on par with them. -Avian treats can only be made with fish fillets, or concopede meat, and when you make the treats you only get 1 instead of 4. -Dragon treats only give 1 treat when made as well instead of 4. -You spawn in a random season, so you could start in mid winter, early summer, late spring, or fall etc, you get the picture. -Temperature changes are more extreme, so managing your temperature will be a bit more difficult. -Full Battle towers now only spawn 1 in 1400 square blocks rather than 1 in 700 square blocks. I am not sure if all structures spawn rates have been decreased, but when exploring I could not find structures very often. -I ended up one shotting myself against a rare zombie with thorns, so I assume rare enemy affects are also increased. -Rare, ultimate, and infernal enemies appear to be more common. -Many mobs combat AI has been tweaked. -1000+ other small things have been changed, and I do not know the exact details. Most small things changed are likely to be adjustments to loot in chests, mob drops, ai, item values, and other small difficulty spikes! Shivaxi intended for this to be hard, so I am indeed curious about some of the other stuff he has changed, that I have not yet discovered! If you read this far down, you are breathtaking :3 If you feel like joining the discord to keep updated with the few pings I dish out, here is the link. We are all introverts and rarely talk though.
I am planning on streaming to Twitch every once in a while on the weekdays, while my YT streams are still planned for Saturdays when I am available. Here is the link to my Twitch you want to keep up with any of my more variety style content. https://www.twitch.tv/cosuaity

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