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Dizzy and the Yolk folk have outraged the Evil Wizard Zaks and he's cast a sinister spell which has sent them to the land of personality. DIZZY can choose who to rescue, but to be a true hero, he'll have to save all his friends. DENZIL thought he was cool and ended up in the Land of Ice. Left to chill out! DYLAN spent most of his time with his head in the clouds, and that's exactly where he found himself stranded high and dry! GRAND DIZZY was old and a touch senile, his fate was to be cast into Cuckoo Land trapped by clocks and giant teddy bears. DAISY was Zaks' greatest prize and he kept her close to him in his Castle Dungeon protected by his best henchmen. The game is divided into four islands which progress in difficulty - point Dizzy's glove to the required destination and press fire. Weave around the stationary blocks and push the sliding ones into the approaching henchmen to get all the fruit. 5 levels complete an island and free a friend! There's special features that drop down to help but sometimes hinder. A special bonus score is awarded if you can get the fruit in the flashing order. After every level there's the slippery, slide/ bonus section. When Dizzy starts in a direction he's unable to stop until he hits something - it's that slippery! Plan your moves well - there aren't any henchmen but you're against the clock. This game has 40 levels - There are four worlds and they all have five regular levels and five bonus levels! The gameplay is very simple, just collect all the fruits, and you are off to the next level. There is an easy way to do this, and there is a hard way. The easy way is to just collect the fruit as you want to collect it, and the hard way is to always collect the flashing fruit, so you collect the fruits in the right order which will give you bonus points. Most of the blocks can be moved and can be used for crushing the enemies. On the bonus levels you have to collect all the fruits before the time runs out to get bonus points. This is easier said than done because on the bonus levels you can only stop when you hit a wall. It is a huge difference between the 48k and 128k versions. Basically the 48k version just features the 40 levels, while the 128k version starts up with digital speech saying “Kwik Snax” and after that the Dizzy Mob plays. Intro screens shows what has happened and why the Evil Wizard Zaks got mad at the Dizzy Mob. There is also a screen every time you set free one of the Dizzys, and there is ending screens for the game. The game also features a lot of stunning soundtracks for the 128k! Released by Code Masters Ltd in 1990. Huge playlist archive with ZX Spectrum games from 1990: • ZX Spectrum games 1990