FINALLY Mastering Shogi in Clubhouse Games with Hyper Offense!
Switch FC: 3920-1615-2322 What happens if you take chess, make it a little bigger, and add the ability to reintroduce capture pieces to the board? You get Shogi! This is also colloquially called "Japanese chess". It is played on a 9x9 board with nine pawns on the third row, a bishop and rook on the 2nd and 8th squares of the second row, 2 Lances in the corners, 2 Knights adjacent, 2 Silver Generals, 2 Gold Generals, and the King rear and center. They all have quirks to their movement styles and can capture opposing pieces in their range (consider the possibility of counterattack first!). If a piece (except the king and gold general) advances to enemy lines (third-last row), it has the option to promote and change/upgrade its movement options. Most lesser pieces upgrade with movement similar to the gold general, which is usually but not always preferable (e.g. a silver general is able to retreat diagonally while a gold cannot - a knight can attack in a 2-up/1-side pattern while a gold cannot. Promoted bishops and rooks are insanely good, adding single-unit cardinal directions to their already incredible range. Generally, you want to start by building a fortress and mobilizing your pieces. When you can achieve a net gain in material or momentum, start to break down your opponent's fortress, but be watchful of any pieces your opponent captures - lest they be used against you to unexpectedly put you in check or even mate. As your opponent's defenses crack apart, keep piling on captured pieces until you force checkmate. I got lucky with this game - I thought my opponent would attempt to recapture my pawns and not allow them to promote, but what the heck. Perhaps hyper offense is the way to go?