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ESPGALUDA II Omake! 1CC (No-miss) - 1,125,813,196 pts
Testing the recording quality from my new Flip video recorder. Placed it in front of my EGRET II (24kHz) running my Japanese XBox 360 through an Ultracade Universal Video Converter. There are very few scoring runs of ESPGALUDA II Omake! on YouTube. Now there's at least one. I made this a couple of weeks after the game was released, as I've been busy playing the other CAVE ports for the 360 since. Update! Included this information from my webpage (emphatic.se): Like ESPGALUDA, you can enjoy OMAKE! by playing it casually or to reap in the highest score possible. It’s scoring system is quite easy to understand, but there are some aspects of it that will give the experts a huge advantage. I’ve put quite a lot of time into this mode, but I still haven’t figured out what to do when the gems’ and golden ingots’ counters are maxed out. My understanding of OMAKE! so far is this: The basics 1. OMAKE! only uses three buttons; Shot/Laser = A | Kakusei on/off & Barrier off = B | Shot full auto = C. Instead of having the BARRIER on a fourth button, getting hit by an enemy bullet will turn it ON for you. However, the B-button can turn it OFF if you want to. When the barrier gets activated, the barrier meter will take a hit as will your gold ingot counter if it along with the GEM counter is maxed out. OMAKE! has changed the way the Kakusei works a bit, so all RED bullets will automatically be cancelled when you enter or leave Kakusei. This is handy when you’re in a tough spot with no enemies to blow up. 2. As you get close to the enemy fire, their bullets will change colour into RED. Now pop an enemy and not only that enemy you just killed will turn into GEMS, but the RED bullets as well = profit. 3. Your GEM counter reaches max (quite quick if you cancel enough RED bullets by standing close to them while blowing stuff up) and you are instead given golden ingots. 4. At the top middle of the screen there’s a huge counter unique to OMAKE! that increases for every bullet you cancel as well as for every enemy you kill. When the ingot and the gem counters are at max, each enemy killed give you the current value of this center counter when you kill them. Whenever you use the Kakusei during stages, this counter will go down, so unlike how we are used to handle the Kakusei for scoring, it seems to me that short periods only during bosses are good (the boss fights counts down the center counter anyway). The middle counter will max out at 99.999 (I’ve only pulled this off at the last stage once or twice). 5. To raise the middle counter quick and easy, you can eat a bullet then stand on top of an enemy (huge enemy pumping out bullets fast preferably) and the counter will start to roll quite fast. A good spot I always use is the third stage mid-boss’ second form. As the first form explodes, dodge the first pattern it shoots at you without firing at it, then get on top of it and try to move along with it’s patterns as to soak up all those bullets. In a few seconds the counter should go up by a couple of thousand. When the barrier runs out of juice, or you hit B to turn it off, your gold counter (if at max) will go down to 0 and your barrier meter will be filled back up. Make sure to only get hit when there’s an opportunity to fully use it to your advantage, or your score will take a hit. Use your Kakusei to keep from getting hit when stuff get intense. 6. When your gems and gold are maxed out, you will see four green ”corners” around your character and the Zessikhai chime will sound. I don’t fully understand what this means though. I’ve tried to hold down the B-button to see if I can get past the regular Kakusei mode somehow, but it doesn’t work like that. If I get into the mood of playing this again I’ll investigate further. Perhaps it’s as easy as just firing at the bullets instead of the enemies while being in Kakusei? If you know what’s what, please leave a comment here.