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Ganbare Goemon DS Toukai Douchuu Ooedo Tengurigaeshi no Maki (Debug Menu showcase)
At last, something other than Conker. This video demonstrates some codes of mine for Ganbare Goemon DS Toukai Douchuu(shorter title intended); a few audio hacks, as well as a debug menu that I recently discovered in the game. There's alot of options in the SAMPLE menu that no longer works(except 4-2.BUSTUP_VIEWER, but it requires that the game be played first and then bringing up the debug menu while the Konami screen is still visible(the debug menu text won't appear though by this method), or it won't work. On flashcarts like M3i Zero, if you want the text to be visible, the timing of pressing the select button needs to be quite precise, and that I know takes quite a number of tries.) There's a test room in the game, which is shown in the above video, and like the other Goemon games for the N64 there's a few unused rooms. Not a lot of them this time though, but they're just empty versions of existing rooms. The codes used in the video: Debug Menu(Hold Select at any screen, except while playing)[C.Guru] 94000130 FFFB0000 220F6DB8 00000008 220F6DC4 00000000 D2000000 00000000 Pitch Modifier[C.Guru] 03007B14 0A000001 03007B18 E0888000 03007B1C EA000000 03007B20 E08AA000 03007B24 E2CAAC80 03007B28 E28AACYY 03007B2C E28AA0XX 03007B30 00000000 03007B34 00000000 Echo Modifier[C.Guru] 030072B0 E26110XX