Star Wars X-Wing Alliance - Defend Shipyard (Full Gameplay)

This is the gameplay of a custom mission I created for the game X-Wing Alliance. Several things are unique about this mission; things that I've never saw in other custom mission, nor in original missions. The idea of this mission is to enjoy a more realistic battle, having as most AI fighters the game supports on Jedi difficulty. But don't worry, you can also count on Jedi-level Rebel fighter friends to help you. Unique things about this mission: Includes as many objects at the same time as the game allows. All enemies and allies have the maximum AI skill possible (Jedi). Capital Ships will be traveling at more realistic speeds according to their real specifications (not the fake slow speeds the game has by default). This has been achieved without modifying the game. You start inside a real hangar with a few of your wingmen. Fighter waves come individually, 1 by 1, meaning it is a lot less likely that a bunch of Imperial fighters will come after you at once (that is not fun). So generally you will not have more than 2 TIEs trying to kill you at the same time. Keep in mind even 1 TIE Interceptor can kill you easily, so always check for fighters targeting you. Also, many fighters can attack you at once if you are not close to your allies. Team effort is rewarded more than individual effort. This means you get points for ships destroyed even if you didn't directly help. Results are what matter. For the first time in a mission it is really helpful to attack capital ships' engines so there is more time to destroy them before they hyper out. Without damaging the engines they will get to their hyperspace points relatively quick. Difficulty: Hard Joystick: Xbox 360 Wireless Controller mod with Genius F23 (you can watch my custom joystick here:    • Xbox 360 Wireless Controller Joystick Mod  ) Download mission:
This is a video of the same mission, but in cinematographic style:    • Star Wars X-Wing Alliance - Defend Shipyar...  

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