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The descriptions of my Slash It Ultimate videos follow a single, lengthy review. for more details, check the description of the playlist at the bottom. Depending on your score, the game will reward you with coins. While the videos show me at 100% game completion, the coins are used to unlock extra songs and modes. For a steadily increasing cost. This wouldn't be that bad on its own, but it falls short - alongside the ranking system - due to the nature of the varied gamemodes. They all give different number of points and, save for the Words mode, all feature an easily viewable max score, which is far from ideal for a competitive leaderboard. What's worse still is that those points are what the coin earnings are based off of, and they are multiplied by the amount of stars you get. The multiplier is dependent on your accuracy and accuracy alone, completely ignoring how in mouse mode missing one note is missing one note, while in words letting anything touch the left side of the screen will remove every letter on the screen, causing a huge dip in accuracy. It's a great example where one can see how each individual system works well as an idea - coin earning, multiplier based off of accuracy, constant accuracy splits for scores across different modes - however it falls short once you take into account just how varied the game's modes are, not to mention the songs themselves. Get the game on steam: Full Slash It Ultimate (Review) Playlist: • Slash Dragon Ultimate