Grant, Lee, Sherman: Civil War Generals 2

Grant, Lee, Sherman: Civil War Generals 2, by Wikipedia
/ CC BY SA 3.0 #1997_video_games #American_Civil_War_video_games #Computer_wargames #Turn-based_strategy_video_games #Video_game_sequels #Video_games_developed_in_the_United_States #Windows_games #Windows-only_games Grant, Lee, Sherman: Civil War Generals 2 is a computer game published by Sierra On-Line in 1997. It is the sequel to Robert E. Lee: Civil War General. Grant, Lee, Sherman: Civil War Generals 2 simulates on a tactical level individual battles of the American Civil War and allows one to play as either the North or South in a number of different campaigns. It links the battles together by making the losses in one battle reflect on the forces available in the next. Also, the capture of supplies during one battle allows one to purchase weapons upgrades before the next. Improvements from Robert E. Lee: Civil War General included the addition of several new units, including mortars, siege artillery, and naval vessels, new terrain types, more detailed graphics, and larger maps. Certain artillery types gained the ability of indirect fire. Army structures were expanded to include divisions and regiments; scenarios may be played at the brigade or regimental level. If the latter is selected, regiments are controlled as individual units on the map, with brigade commanders taking the place of division commanders and division commanders taking the place of corps commanders. The Easter Egg multiplayer campaign mode from the first game was deleted. Unit leaders may be influenced by their commanding officer and their ratings increased or decreased depending on the superior officer's ratings. A corps or division commander will influence all subordinate units within a three square radius (six squares if playing at regimental level). The basic elements of gameplay in Civil War Generals 2 are the same as Robert E. Lee and are covered in the article for the latter game. Corps...

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