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Mortal Coil: Adrenalin Intelligence (1995). "Normal" difficulty. Part 3.
Notes. 1. In previous two missions tactical commands can be used to get into some additional locations, for example to grab a key in a room, which will be closed after one of the heroes enter into, but was not mandatory to complete the missions itself. In opposite to it this mission is way different. In first location it's required to grab an "A" key. To make it possible it's needed to press 3 switches. Enemies spawn around in infinite way and switch it to positions. So the only way to avoid this is to place at least two of team members near by to guard it, while third team member can press the third switch and run to the section, which been blocked by three doors, where "A" key is located. 2. One of the next locations have similar aspect. After everything is collected it's required to go back and press last switch, which is behind door with "B" later. Again, same sequence will be required. By this moment I've only one additional team member instead of three, which is basically not enough, but I've got lucky - one of the bugs stuck in the texture and wasn't able to press the switch. Until he remain alive no new one will be spawn near by.